Enjoyable Experience, a Few Notes
Mon Jun 01 2020 evan.ross14I love this game. I haven't seen anything very much like it on the App Store. The class choices and level up options are perfect for a game like this. But like a lot of other comments, it's lacking something.
What I think could take care of that is a difficulty option when you make a character. First off, what I'd like to see is the difficulty change between easy to hard make the enemies have more health, and more damage. also make the weight of items you can carry less to start by maybe 20 to 50 percent. I haven't touched the weight increase option since I've started playing and I've been at it for maybe three hours. Loot drops from enemies like coins could be increased in this more difficult mode. I also feel like it's very easy to level up, so making it a little more difficult, like sometimes having to clear two towers before being able to level up would really be the cherry on top. A game that is too easy where you never die can be a little boring after a while.
Other than that, this is one of my favorite games to play from Apple Arcade since playing Bleak Sword. Very good game all around.
An (almost great) dungeon-crawler
Wed Jun 03 2020 L8rG8r400There aren’t many dungeon-crawlers on iOS, so this game is fortunate to be one of the first mobile experiences in this genre. I was excited to check it out, because these games can be incredibly immersive and fun when they are done right.
For the most part, this feels like a “bite-sized” example of this type of game, stripping down some complexity for the mobile crowd. In doing so, I feel like things are simplified too much. The randomly-generated dungeons lack personality, and start to feel “same-y” very quickly.
I don’t feel like much strategizing is required before entering a dungeon either. It can be boiled down to “green = good, red = bad” when you are selecting your equipment, and knowing this will make most of the game a total cakewalk. As long as you are keeping your attributes leveled as you go along, the game never feels challenging. It wasn’t until I played for about 10 hours that the difficulty finally started to ramp up, and I would imagine most players would get bored long before they reached that point.
Credit where credit is due, the game is well-optimized on all iOS devices I played it on (iPhone X, iPad Pro, Apple TV), and I appreciate including multiple character slots for players to experiment with different classes, or share the game with friends. It is also impressive that you can play in portrait mode and landscape mode on iPhones, and somehow, both feel comfortable and responsive.
Finally, an actual RPG!
Fri May 22 2020 Secret Agent SantaFirst off, I am so happy that there is a new RPG on Apple Arcade! This really scratches an itch that other Apple Arcade RPGs haven’t. Also, I love that it is in portrait mode!
It also runs and controls really well too! In the hour that I’ve played, I did experience one crash but when I reopened the app, I was brought right back to where I left off. There is also an issue where sometimes when I attack, I will do half a sidestep instead, but this might be something I need to figure out myself rather than something that needs to be fixed. I know that double tapping the side of the screen will have me do an actual sidestep, but this seems to be something else.
My biggest critique, and also my biggest RPG pet peeve, is that the numbers( health, damage, etc.) feel way too bloated. I think this is a cheap tactic used to make me feel more powerful, but for me it does quite the opposite. It feels like every number could be divided by 10 without changing gameplay, and higher level equipment would feel much more rewarding to find. If I’m already starting the game dealing triple digit damage to enemies, it makes stat growth feel a little pointless.
All in all, I’m really enjoying what I’ve played of this game so far and can’t wait to play some more! Keep up the great work!
Starts off strong then goes glacial
Sun Dec 06 2020 SlickninjaFor the first few hours, the rinse and repeat crawling is fun, learning the mechanics but by the time you hit the legendary ranks, skills drop off, and you’ve seen what little variation the game has. I
Mostly you’re just loot hunting, checking which weapons/armor has the best stats and taking ages to hopefully get rare hammers to upgrade as the legendary towers are brutal and you need gear to get by. That might be fine but the repetition is tedious.
Moving around the map is cumbersome, and often quite frankly the obstacles aren’t fun, walking around random debris is cumbersome (probably easier on a game pad) and some traps are tedious and more of a hazard of accidental movement (trying to turn and walking into the trap). Also, magical weapons become the default as they are as effective in melee and do ranged damage. You end up in heavy armor as you need it to survive and magic wands and skipping everything else late in the game.
The game lost its fun and felt like a chore, grinding endlessly, and without much of a story or motivation to go on and ten + hours in, there’s not really a reason I want to keep playing. It feels like it was arbitrarily extended when it could have wrapped up as a pocket sized adventure (things like a town is reduced to a few 90s-esq buttons, giving it a streamlined feel already) as about 8-10 hours let’s you experience most of everything of sequence. I’ve tossed the towel myself and probably should have sooner.
I don’t usually write reviews...
Fri Nov 06 2020 Alexbaran23I am in love with this game. It is extremely in depth for a phone game and is one of the few games where I don’t really have any suggestions, as it seems they’ve included every good idea I can think of. It definitely reminds me of Rpgs from the 90’s, while adding new elements and being extremely addictive. The graphics are beautiful and I cannot stop myself from playing. I saw this game in the store and thought it would be a fun 90’s style phone rpg, however it turned out to be much more than a phone game or clone. The including lore and storytelling is great, and I’ve found myself investing as much time in it as I would a console or pc games. Awesome job!
Tedious battery-killer
Wed Jun 03 2020 MystakillThis starts off fairly well, but then quickly devolves into a dirgey dungeon-crawler. There’s really not much variety in the indoor or outdoor areas. Enemies are fairly easy to defeat every time, once you learn how to properly use your equipped weapons.
Even better, this game drains my iPad’s battery at a rate of ~1% every minute at the default settings. Turning off all of the graphics options helps immensely, and the graphics don’t suffer too much since they’re already fairly utilitarian to begin with.
The touch controls are also frequently infuriating, because you’ll find yourself turning when you want to strafe, and strafing when you want to slide. Also, when attempting to strafe, you’ll occasionally hit one of the weapons buttons instead. Ideally, movement would be handled with on-screen buttons on either the left or right side (user-configurable, of course).
Good, old-fashioned fun with no IAP
Wed Mar 02 2022 Allfer OneReally like the throw-back to old style RPG dungeon crawls (though it’s towers, but feels the same). Overall, good progression and variety of items and crafting.
One suggestion if the devs are out there still, weapons and shields take up too much of the screen. When playing Kronk, 50% of the screen is the hammer and back of the shield. For the Traveller, the small wands are good but the later wands are dead center in the screen and make it difficult to see what you’re shooting at. Please lower them and/or make them smaller.
Overall, if you like this kind of game you will enjoy it!
LOVE IT. Just wanted a new mode…
Tue Jun 22 2021 DJ_Dave68I LOVE TOWERS OF EVERLAND. I just made it to MASTER towers It is an awesome game, BUT, I feel like an online multiplayer mode would really make this game more fun than it already is. I also have ideas for the mode: 1. when one person makes it to the next floor, they will spectate until all players make it, 1. when all players are dead, they loose; one player does not have to die to end the game for everyone, 3. There should be some more chests, as well as monsters, depending on how many players there are in the game. I really hope this comes to towers of everland. Again, I love the game. Keep up the good work!
Old-school dungeon crawler marred by old-school character selection
Sun May 24 2020 Lily BallardThis is a reasonable implementation of an old-school dungeon crawler, though I find myself staring at the minimap 95% of the time, completely ignoring the room decorations and only looking at the room for obstacles or when attacking.
But the real problem is the character selection. You have a choice of 4 classes, each of which has a predefined character. 3 of the characters are men. And all 3 human characters are white. There also seems to be no point to the limitation, there’s nothing story-related about the characters so far as I can tell. This would be vastly improved by making choice of avatar distinct from choice of class, giving me more than one female option, and adding some racial diversity.
For what it is not what it should be
Wed Jun 24 2020 Jim McLachlanFirst call it what it is, a first person shooter; I can not call it a RPG, since there is no other interaction than smack, smack and kill. Second, after a couple of tower clearances it is boring, essentially the same thing every tower, even once towers have traps. There is no puzzle solving, no finesse, no strategy ; just run the plan, smack the creatures and move on. Even the merchant and build generators are rather simple and merchants seem useless. The create/forge area could have so much more promise if the number of combinations and inputs were enlarged but as it stands not much help.
This is a oh-hum game, not really worth time and energy to go through the pay menu. Certainly, not worth the monthly Arcade subscription price. Nothing new here but images and graphics are fun.